Though most places on Ashurkepth‘s surface are still habitable, the worse of the apocalypse has permanently scarred what was once an important landbridge city connecting the planet’s two main continents. This place is a blasted hellscape known only as The Divide. What was once the only truly thriving settlement on the planet took fifteen bombs over the course of twenty-eight minutes, blanketing the area in such a thick cloud of Eridium ash that it killed almost all organic life. Worse, the shockwave each blast created carried this contaminant through Ashurkepth’s boiling oceans, Hathor Particles super-heated from the detonations both vaporized water that carried contaminants back up in to the air and turned sandy beaches to miles of glossy, semi-molten glass banks. Entire jungles were petrified in an instant, and entire mountain ranges melted in to half-risen, slanted piles of glossy onyx tilting awkwardly and precariously away from the epicenter. At the center of the bombardment lay what remained of Set’s Will, a place where the laws of physics cease to function as they should and where even the arcane senses cannot penetrate.
As Prospectors, it is YOUR job to venture through the Divide. Though not necessarily scavengers per-se, that is often the stereotype; anyone who travels the Divide can find some strange trinket from a far-off plane. With the nature of Rifts and the Hathor Effect, however, travel through the Divide is dangerous – death could come at any moment, either from being spontaneously ripped apart by wild arcane energies, or by succumbing to one of the many mutated abominations that roam its broken hundred-mile stretch. It’s no secret that the life of a Prospector is often a short one, but rumors of vast treasure hidden in the center of Set’s Will keeps luring people in – more often than not to their deaths. Still yet, those who return speak of both horror and wonder to be found the deeper in you go, and such adventure attracts more and more to throw their lives away.